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Hetalia Fantasia 3
ヘタリア ファンタジア 3
HetaliaFantasia3
Released: November 2, 2011
Language: Japanese
Length: 51:52
Tracks: 6
Label: Frontier Works, Gentosha Comics
Catalog Number: HETA-BIRZ-0003
In Print?: No

Hetalia Fantasia 3 (ヘタリア ファンタジア 3, Hetaria Fantajia 3) is the third special edition CD for Hetalia: Axis Powers, released as a mail-order gift to those who purchased Hetalia: Axis Powers Volume 4. It takes place in an RPG setting featuring the Axis and Allies, acting as a continuation of the second Hetalia Fantasia CD.

Track Listing
No Title Length
1 "Our Tale so Far" (いままでのあらすじ) 2:35
2 "Come One, Come All Fantasia" (キテミテファンタジア) 8:29
3 "The Path That Leads to There" (ソコに辿り着くまで) 5:01
4 "Crisis Fantasia" (ファンタジアの危機) 11:52
5 "The Decisive Battle!" (決戦!) 19:28
6 "Bonus Track" 4:27

Plot Summary[]

You can read the translation to this voice drama on Hetarchive. Track 5 only has a partial translation, and track 6 is not translated. Also, track 5 has a complete translation over on YouTube.

Our Tale so Far[]

Italy "recaps" the story so far. Germany calls him out on telling something that he just came up with. The narrator then explains how the game works and Japan promotes a new in-game location. America promotes an in-game skill card that makes the user's computer emit a screeching noise, which Japan denies existing due to declining the idea when it was first voiced.

Come One, Come All Fantasia[]

Lithuania is thinking that he's finally free for the day, but his boss then comes in and gives him even more work. Someone calls Lithuania, so he runs up to answer the phone call, but stumbles and falls in the process. After he answered the call, the caller was revealed to be Poland, who asked where the toilet is. Lithuania tells him where the toilet is, to which Poland replies by saying that he already knows that. Lithuania then wonders why the latter asked him about the toilet 36 times that day, to which Poland says that this is a Polish greeting, which confuses Lithuania even more. Poland asks Lithuania whether he wants to go dragon-slaying. Lithuania declines the offer, saying that it's both impossible and that his boss is furious right now. Poland says something about computers and Lithuania then understands that it's about some kind of game, but still declines the offer due to being very busy at the moment. Poland then goes on to say that he'll slay some dragons alone. Lithuania worries whether Poland can even turn on his PC, to which the latter says that he'll be just fine. The two of them then agree to play the game together on the weekends.

The scene cuts to America and Japan developing the game. The former is very tired of looking at the computer, wishing to smash it with a rugby bat, and the latter tries to talk him out of it. Japan then tells him about some mysterious player that is at the very top of the leaderboards and that acts very weirdly. The player is described to always ride a horse, plunder players' inventories and say some cheesy lines. It is also said that some Russian player made them kneel and cry. America then checks out their profile, deciding that they should deal with the player due to their suspicious activities. The two of them meet with the player, trying to negotiate with him at first, but "the Black and White Knight of the Dark Night", as he calls himself, attacks them both. America threatens to use the most powerful gun that is in-game, which does not bother the player in any capacity. America then shoots at the player and the latter deflects the blast, defeating America.

The Path That Leads to There[]

Meanwhile, Poland is trying to install the game. He was following the instructions but failed miserably and began crying. Estonia then comes in, saying that Lithuania's suspicions about Poland failing miserably and crying were correct. He helps Poland install the game, promising to tell Lithuania that Poland did it by himself. Poland gives him some pierogi as thanks. Estonia then leaves, saying that they should meet in-game some time. Poland goes on to create his in-game character.

The scene cuts to Italy and Germany meeting up in-game, the latter being surprised by Italy arriving before Japan. They then hear rumors about the Black and White Knight of the Dark Night, who brings terror upon the players of the game. After that, they receive a message from Japan, saying that he won't be able to meet with them due to the game being in a state of emergency. He then warns Italy and Germany to run if they happen to see a knight with a bird.

Crisis Fantasia[]

China has obtained a very rare item — the Qinglong Scimitar. He tries to sell it to Canada, who was just passing by, persuading him with discounts and legends about the item. Canada almost falls for his tactics, but eventually declines the offer, getting called a cheapskate by China. Some random player then approaches the two of them, telling them to run away. The Knight appears, converting some two players into his followers and plundering their heta and items. The players try to warn Canada and China so they could escape. China then tries to buy an item from player 1, but the latter dies before the deal could be struck. China is angered by the missed deal, so he invites the Knight on a duel.

The scene cuts to England praising his summons in front of Russia and France. France offers Russia a nougat. America runs up to the trio, running out of breath. America blabbers something incomprehensible, but England perfectly understands what he said and tells the other two what's up. France asks why America can't just ban the player, and Russia then goes on a rant about how America drove himself into such a position, not prohibiting PvP combat. After that, Russia remembers his encounter with the player, recounting how he made him kneel and cry. America tells the other three to go to a safe town so that he could try to beat the player once again, but all of them refuse to do so, wanting to combat the player themselves. They then wonder where China could be as the latter actually runs up to them, warning them about the Knight. He says that Canada was captured by the player, which indirectly causes France and England to bicker. The five of them then team up, so they could try to beat the Knight. The track ends with Canada captive, asking for help.

The Decisive Battle![]

The group stumbles upon the Knight, surrounded by his converts. After France and England bicker for a bit, the player takes notice of the five of them. England then tries to bring out Russia, who suddenly got disconnected. It turned out that something came up and he had to log out. Everyone else panics, while the Knight sighs with relief.

The scene cuts to Germany teaching Italy how to become powerful in-game. Italy mentally drifts off during the drill, trying to pick up some girls, who reject him afterwards. Germany notices Italy's disappearance a bit too late because Italy has already gotten lost. Italy then notices Poland, who was playing with an in-game pet. They discuss Poland's pet, and then Italy says that Poland should go with him since it'd be much more fun together. After walking for a bit, they found themselves being lost. Some guy runs away from something, telling the two of them to run. France then approaches the pair, all beaten up by the Knight. The scene then flashes to America being beaten by the Knight.

The scene cuts to Germany searching for Italy. He sees some guy running away from something and asks whether he has seen Italy. The guy says that Italy is somewhere where he came from but tells Germany not to go there due to some dangerous guy lurking around. After that, the scene changes to the Knight approaching Italy and Poland. America tries to intervene but is easily defeated by the Knight. The Knight then approaches the two of them but is interrupted by Germany who has just arrived at the scene. Italy is trembling, unable to calm down, while Poland and Germany try to bring him back to his senses. The Knight doesn't interrupt them due to being surprised by Italy being here, whom he did not recognize before Germany screamed out to him. He then entirely changes his attitude, sparing Italy for "showing that magnificent white flag". Italy then calls Germany by his name, which shocks the Knight even further. The Knight, who turned out to be Prussia, calls Germany "west" and gets immediately recognized. Prussia then takes Poland hostage, telling Germany not to approach. Poland's pet, Uppi, emits a bright light that blinds Prussia and deletes him from the game. Germany then approaches Prussia in real life, scolding him for bullying other players. Then the scene returns back into the game, where everyone praises Poland for defeating the Knight, and then everyone peacefully logs out. Prussia is banned from using the computer and Germany makes him do chores.

The time skips to Sunday, when Lithuania logs into the game, finally joining Poland on his adventure. Poland shows Lithuania the character that he made for him, which was an ugly (in Lithuania's opinion) pink rabbit mascot suit. Lithuania resists the idea of using the character but succumbs to Poland's pressure. The scene again cuts to Japan and America developing the game. Japan offers America to look at the new feature he made for the game, mentioning that it's a bit weird. America is excited to see the feature but then is dumbfounded after seeing it due to it being way too weird. The feature was dogeza, which Japan claimed to be helpful in connecting with other players.

Bonus Track[]

The voice actors all talk about their experiences making this CD.

Drama CD Voice Cast[]

Navigation[]

Hetalia Audio CDs
Drama CDs
Soundtrack CDs
Character CDs
Spinoff Media CDs
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